Thursday, October 31, 2002

#209 - Two Steps Forward


"Figure Out The Rest Yourself."

So just as I got into the habit of blogging a bit more often than I had been for the previous...oh, seven months or some nonsense like that, the world decided to drop Suikoden III on me. As expected, and probably somewhat as planned, I basically shut my life down to play this game.

I was not disappointed.

Before I go on, I really don't have that much to shut down. I still go to work, and I'm still going out from time to time, but for the past week or so I've basically only gone out when it seemed worthwhile, whereas up to this point I just went out for the sake of going out. To an extent, this is much like the Don of old who often played entirely too many video games (and probably still does), but I'm not horribly worried about it. It's been nice to save gas once in awhile too, since hardly anyone ever seems willing to drive up here.

Anyway, it's been a great game and it's almost done. I'm kind of glad I've put so much time into it so fast, because it won't be too long before I'll want to play through it again, I'm sure. At the same time, it would be nice to be done and not have the storyline bouncing around in my head everywhere I go.

In other news, my left front tire is making kind of weird noises when I drive. I'm not really down with that.

And that's basically it. Besides Suikoden and food, I haven't really bought too much of interest as of late. This is probably a good thing, though I'd like to buy some anime again soon. There's also a new DDR for Playstation 2 that I think just came out, so that could be in the future as well.

Who knows. Life really isn't that exciting otherwise.

Crystal has a friend she's been kind of talking up at work who seems great, except for her being terminally ill or something. Supposedly she has some kind of heart condition.

That would be a terrific blow to my self-esteem if I end up meeting her or something, really falling for her, and then she died.

Try not to laugh too hard, even if the humor of that is getting to you.

~Don

Sunday, October 20, 2002

#208 - Iron Chef Sakai


"Sometimes Titles Are Relatively Meaningless."

Sometimes I miss television, but most of the time when I'm at someone's house and I actually watch it with them, I'm actually giving myself a reason not to watch anymore.

Case in point: watching Tough Enough and the WWE Sunday Night Heat before the pay-per-view that never came through at Vince's house. There's something I used to enjoy quite a bit back in the day - both the wrestling and the MTV-style reality TV show. When I got there, we noticed there's a Real World - Las Vegas.

I was completely unaware of this. I knew there'd be a new RW, but I had no idea it was on now. And in watching a bit of it, it seemed rather dumb. Just about everything seemed a bit dumb, except for maybe Iron Chef and NHL Hockey, of course. But it's one of those things that I strangely do not seem to miss that much now that it's gone.

There really isn't that much on television, anyway. Most of it is nonsense anyway.

Anyway, I still had a good time. For some reason I thought a lot about that on the ride home though. I really don't miss TV that much, but I do need to learn to capitalize a bit more on my free time. That's not to say I want to be the kind of person who constantly has work to do, because I love having time to do whatever, but I could definitely be doing a bit more than I have been.

It's been what...seven months since I stopped watching it? That's a long time.

~Don

Sunday, October 13, 2002

#207 - Change


"Broken routines are not necessarily bad things."

I can't seem to fill the gaps.

Those little pieces of yourself that always feel empty. Sometimes I don't even know what it is I'm missing, I just know that I'm missing it. I'm also not sure how to fill them, or even where to look for the pieces to fill them.

I need change again.

I really hate change. I'm one of those people who doesn't adjust well - I have a habit of...making habits of just about everything and then being loathe to break them. I still take the same way to Dave's new place, for example, when I could just learn a slightly new path to get there faster. Or how I still do the exact same things every morning whether I go to work or not. It's just routine.

Sooner or later you have to learn to accept change though, and I'm going to have to keep pushing myself to do things I don't necessarily like, or things I wouldn't typically do. That's how you learn more about yourself, by experiencing the unexperienced.

Anyway, back to listening to the hockey game.

~Don

Wednesday, October 09, 2002

#206 - Nothing


Mild Rambling

We're in that random phase between two RPGs where I'm trying to not play newest one until I finish the older one. That phase kind of sucks for both ends; the older RPG ends up almost becoming a chore because I'm trying to finish it and move onto the next, and the new one then has both something more to live up to, or it collects dust. Let's face it, I could end up never getting to some of these games.

Things aren't looking too bad for me winning the contest again at work this week, which would be nice. That twenty dollar merchandise credit would go straight to Wild Arms 3, which is only going to be forty dollars to begin with, so after discount it will barely cost twenty bucks on it's own.

All of these RPGs get shelved for Suikoden III in a few weeks, which sucks for them...but...it's Suikoden.

Anyway, I have to admit that I've been pretty tired this week both from work and life in general. My "illness" has slowed me down considerably and made every day feel like it's dragging along all sorts of corpses behind it, and it's not making my sleep particularly effective either. Beyond that, I haven't been eating much, and I think it's starting to have a negative effect on me.

My four trips to the bathroom last night at 2 AM weren't particularly enthralling either.

Anyway, I'm still trying to move on and just have fun with my spare time. Typically this means relaxing and playing games after work and trying to do something on the weekends. Last week was Hershey, this week it looks like Dave and I, and possibly others, will be going to a con on Friday. I'm sure it will be fun. I have no idea what's going on for the rest of the weekend with anyone yet though, and that's perfectly fine. I might just stay home and catch my breath or get some stuff done.

If I happen to finish Grandia Xtreme, I'd like to put a review up on GJ for it to christen video game type stuff (if we end up including that). I'd like to do this for new games as I finish them, though eventually I'll cover older stuff too.

Anyway, no real thought to this today. Should I just stick to writing on here when I have some drama, or try to write more even if it's a bit vacant? Who knows.

~Don

Sunday, October 06, 2002

#205 - Comparisons


Most complain of not having anywhere to go - he complains of having too many destinations."

One thing I never seem to like very much is customization in my RPGs. I'm sure some of you are marginally familiar with what I'm referring to, but just in case I'll try to give it a short justification. In this case, I'm talking about the idea that characters can instantly learn spells or skills by a few clicks of the button - the idea that you can equip something (like everyone's favorite Materia from Final Fantasy VII, for example) and suddenly be gifted with magic. This has been known to go even further, to the point where you can equip skills to increase a character's overall ability - for example, the C-rank skill "Strength" that can be equipped to a Skill Book in Grandia Xtreme, which suddenly makes a character ... well, stronger.

To me, the concept is fun, but silly. It presents two major problems for me.

The first one is the sudden loss of connection to the game and the characters. There's a school of thought in Advanced Dungeons and Dragons that suggests that player characters would have above average ability scores (as opposed to average dice rolls) because said characters are adventurers of some role or another, and would have likely spent a great deal of time learning an art. Just to be called a Fighter, even on level 1, it would be assumed that the character had possessed enough training to rival others of the same class...or perhaps I would be better off saying that we would assume there is a reason the character is a "Fighter" and not merely another civilian. That being said, being able to suddenly learn new skills or make yourself stronger with items can be alright in very small amounts, but when you get to the point of say, the Junction system in Final Fantasy VIII, or the Job system of Final Fantasy V or Final Fantasy Tactics, it makes no logical sense.

I realize I'm talking about a game here, but bear with me.

Maybe I'm a stickler for the 'oldschool,' but it seems completely impractical that a character who starts out as a strong fighter can, in very few steps, become a physically weak but incredibly gifted Black Mage. Imagine it in a more realistic sense - you're the star shortstop for , but one day you wake up and decide that you're going to become a forensic scientist, or something of the like. Now, you went through college and did alright with your general education, but let's be honest - you went to school because you were basically drafted to play baseball there, and you put most of your effort into that. You've played baseball since you were a kid. It's what you do.

And then you take off the baseball uniform and put on whatever a forensic scientist would wear, and suddenly you have a job in that field and have accumulated enough basic knowledge in it that you're above a normal person without any education...but you are, by no means, a master in the field.

Granted, you're starting off at the beginning, but just like that you possess skills that most people do not. With no real explanation. Ok. I concede that for some of it there is an explanation, but it's usually pretty weak. I just happen to think the Black Mage is weak because he is. That's how he spent his life. He studied the arcane arts furiously, and because of that, maybe he's a bit out of shape. He has no knowledge of certain types of weapons, and isn't strong enough to wear certain types of armor because either they disrupt his spells, or he's just not built to carry them. Of course, it's possible to be a Black Mage and have some physical skill, but that's not really how the world works. Most of us are balanced in some way, shape, or form - some are incredibly gifted, for example, but have strong character flaws. Some are strong of body but not-so-much of mind; some are the opposite. Some people are somewhat athletic and somewhat intelligent, but do not really excel at either side of that spectrum.

This is how people can be beautiful on the inside but ugly on the outside, as some have been known to say. Each person is a product of their own pasts and experiences based on all sorts of factors. I can't just wake up and give myself Louie or Vince's ability to draw, or Dave's ability to go out and meet people, or the physical prowess of Roger or Travis. I can't make myself determined like Marin; I can't drink like Corinne; I can't work six days a week and upkeep a house while driving people to work like my mother.

Or perhaps I could, but it would take time. Which is exactly my point for reason number one - I lose a connection to a character when he suddenly goes from being the strongest attacker to being the party healer. It doesn't make any sense to me. It's fun, sometimes, but overall character customization detracts from my RPG experience.

Reason number two is that character customization is entirely too open ended. I find that I spend more time debating what I should do with each character than I do actually playing the game. You end up fussing over balancing the group out even when the group changes faces, and spending tons of time sifting through menus. You end up wondering if you're doing the right thing because eventually you're going to be caught in a tight spot - will you have the skills necessary to survive it? You never know. It makes the game a lot more difficult than it needs to be, to a certain extent. What if I'm trying to level up magic skills and give a lot of characters magic type abilities, and I get lost in a dungeon full of monsters resistant to magic? Or vice versa - you take a party and buff them up with attack and defense abilities only to find that halfway through the dungeon, there are monsters that are almost completely immune to normal weapons. What then?

The uncertainty is unnerving. The 'comparison' here is where I am in life right now, I think. I'm the kind of person, probably moreso than most people that I know, who's a "jack-of-all-trades." I possess a great deal of skills, but I do not excel in any of them. Take work experience, for example - tons of time in custumer service has given me an eye for details in arranging products, but I still find myself catering to myself more than the public, displaying things I perceive to be good or popular. I know more about making customers happy, and people happy in general, than most - but I still lack the patience to take any pride from it, and my temper often imbues it's way into my work. Slowly, in quiet ways. I've learned to see why things go the way they do in retail and such and become a better shopper, but I still waste money on things I don't need. I could probably go on.

I never really excelled at anything in high school, or the things that I excelled in were also things I lacked the confidence to pursue. So college was, and still basically is out of the picture. People used to tell me that I was an excellent writer back in the day, but...and not to sound too condescending, but what would they know about good writing? Most of them could barely maintain basic grammar, let alone write something with meaning.

I was the best timpani player in the band and should have studied percussion in college, or so some people were known to say...but again, these are people like my family, most of which have only minor experience in performing, or other members of the band who would have no idea what's involved with playing anything I played because they played brass instruments and the like. I didn't really choose to play the timpani, it's something I got stuck with in ninth grade because I was the only freshman in a section of upperclassmen.

I had no choice but to learn. I couldn't fill any other role there. And it proved to be good for me, because the cool upperclassmen didn't really want to talk to me anyway. It was nice to play something on the other side of the room and not have to deal with them.

I can play sports better than a lot of people, but I'm nowhere near as good as most of the people I play with. I love the challenge but I lack the ability and strength to play for long periods of time like they can. Sitting around and playing video games and using the internet has made me into a shell of the 'athlete' I used to be.

I'm still good at games, but what good does that do?

I can use basic HTML but I can't even construct a simple webpage. I can't even modify this blog or my livejournal.

I can watch anime and pick up phrases constantly, but I can't force myself to study Japanese anymore than I have already. And given the amount that I've heard through my life and time that I've put into it already, I don't feel like I've made the progress that I should.

Yet I understand more of it than a hell of a lot of people.

Sometimes life really is like an RPG. Maybe there's something to that customization after all - maybe it pulls my connection to the characters away, but reaffirms my connection to life just a bit more.

Who knows.

~Don